Highlights
- div>hr]:last:border-none” id=”stream-entry-1869458e-37b9-41ad-92d1-d9d995616edf”>PinPINNED
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There’s a moment early in The Legend of Zelda: Tears of the Kingdom, in one of the very first shrines, when I felt a shiver of pure thrill run through me. I had been presented with a simple task: get to the other side of a fall-to-your-death deep chasm using the new Ultrahand ability and an assortment of wooden boards, stone hooks, and a single fixed rail. The solution was clear enough, so I used Ultrahand’s ability to essentially super glue anything to anything else and pieced together a square board for Link to stand on and a stone hook to connect to the rail. I then hooked my crude contraption on the rail and climbed aboard. Everything worked exactly how I expected it to, and I was able to cross the chasm easily enough. Yet this simple act of seeing the problem, literally building the plan, and executing the solution felt so satisfying that by the time I had crossed the chasm, I had broken out into a face-swallowing smile.
Though there were many similarly satisfying moments after, I would never smile like that again, and that initial thrill would be slowly replaced with a gentle and familiar pleasantness.
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If you’re 20 or so hours into Tears of the Kingdom and you don’t have Autobuild, you’re doing it wrong.
Last week, there was a tweet going around asking that now Tears of the Kingdom’s been out a few weeks, what advice would you share? Lots of people left valuable nuggets of information like fusing rubies to your equipment that can keep you warm during the Rito quest-line (just, y’know, don’t fuse ‘em to anything wooden). Another good piece of advice: use Ascend more! Are you using Ascend already? Great! Use it 1,000 percent more!
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Don’t let this shrine be the end of us, Chief.
If you’re an old-school Halo fan, I recommend clicking through the spoiler tag to watch and listen to this Tears of the Kingdom video, it’s great.
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Okay, fess up: I can’t have been the only one to use one of The Legend of Zelda: Tears of the Kingdom’s known duplication glitches to make a whole bunch of diamonds for easy Rupees. It wasn’t hard to do! Unfortunately, the money well might be running dry because, thanks to the game’s new version 1.1.2 update, it appears that many of the known duplication glitches have been patched out.
The patch notes don’t specifically spell this out:
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Now this is podracing!
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a:hover]:text-black [&>a:hover]:shadow-underline-black dark:[&>a:hover]:text-gray-e9 dark:[&>a:hover]:shadow-underline-gray-63 [&>a]:shadow-underline-gray-13 dark:[&>a]:shadow-underline-gray-63″>Link experiencing a memory. a:hover]:text-gray-63 [&>a:hover]:shadow-underline-black dark:[&>a:hover]:text-gray-bd dark:[&>a:hover]:shadow-underline-gray [&>a]:shadow-underline-gray-63 dark:[&>a]:text-gray-bd dark:[&>a]:shadow-underline-gray”>Image: NintendoAnyone who has managed to clock in hundreds of hours on The Legend of Zelda: Breath of the Wild since its 2017 release will understand well how, over time, you can’t help but develop a constellation of habits and preferences that end up defining your individual playstyle. In the same way that there was no one “right” way to progress through Breath of the Wild’s story, the game gave you the freedom to figure out how you wanted to move through the world, and those two things alone made it unlike any other Zelda title in the franchise.
The same can be said of Tears of the Kingdom for a variety of reasons, ranging from how much bigger the game’s Hyrule is to all the new weapons and vehicles Link has at his disposal. But after years of ripping and running through Breath of the Wild, one of the most fascinating things I’ve experienced playing Tears of the Kingdom is having the distinct feeling that the game’s developers know exactly how I’ve been playing in the past — and they want me to change my ways.
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Sacrifice yourselves to send me Zelda: TotK mini-boss selfies, it’ll be fun.
I don’t know if this is A Thing because I’ve been avoiding all online Tears of the Kingdom discourse, but a friend’s been taking selfies with mini-bosses right before they wreck him, and now I am too.
So here’s what I want to do: send your best mini-boss selfies to me at [email protected] with the subject line “Zelda mini-boss selfie” and the name you’d like credited. If we get enough, I’ll put the best ones in a post. Only two rules: no big bosses, and capture the moment before you’re slammed.
Here, I’ll start:
a:hover]:text-black [&>a:hover]:shadow-underline-black dark:[&>a:hover]:text-gray-e9 dark:[&>a:hover]:shadow-underline-gray-63 [&>a]:shadow-underline-gray-13 dark:[&>a]:shadow-underline-gray-63″>Between a rock and a selfie stick. a:hover]:text-gray-63 [&>a:hover]:shadow-underline-black dark:[&>a:hover]:text-gray-bd dark:[&>a:hover]:shadow-underline-gray [&>a]:shadow-underline-gray-63 dark:[&>a]:text-gray-bd dark:[&>a]:shadow-underline-gray”>Image: Wes Davis -
Wii U, it looks just like ancient Hyrule.
In 2014, we got a first demonstration video of what would be later named Breath of the Wild with Zelda producer Eiji Aonuma alongside Shigeru Miyamoto. It’s wild to watch this early state of the game in the wake of Tears of the Kingdom.
In the video, we get to see Link scout out a “suspicious” watchtower and drop a beacon on it. Link uses a sail cloth, and rides a horse that, as Aonuma points out, doesn’t run into trees. Link also battles Bokoblins, and Aonuma says a “metallic sound” is how you know your arrow hit them.
And hey, is that bar for stamina or magic?
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On The Vergecast: The fight over AM radio, the future of ethernet, and the legacy of Zelda.
Seriously, it’s like, why doesn’t everyone just make really great, beautiful, complicated, glorious games like Tears of the Kingdom? That and other super sophisticated questions, today on the show. (Plus a fun chat with Senator Ed Markey.)
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The planet’s dyin’, Link.
Turns out Midgar is actually somewhere in Hyrule. An enterprising Tears of the Kingdom player has manage to craft the Sister Ray, Final Fantasy VII’s huge Weapon-destroying gun, out of an assortment of fans, wheels, treasure chests, carts, and exactly one (1) cannon.
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The Zelda developers are trolls, and I love them.
One really well-designed aspect of Tears of the Kingdom is that the game will teach you how to play it. I don’t mean through explicit tutorials; rather, throughout my frankly embarrassing amount of playtime, the game presented to me, either in shrines or in the overworld, obstacles and the tools to surmount them. And every time I solved a puzzle, a more complex version of that same kind of puzzle would pop up later on, forcing me to put together what I learned to take on this new challenge. It makes Tears a kind of Metroidvania in that sometimes my progression is locked until I’ve mastered a certain skill or problem-solving mechanic.
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Someday, I’m going to turn into this person.
Can somebody teach me how to do this without real-life Ultrahand?
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The Legend of Zelda: Tears of the Kingdom has officially been out for 10 days, which means that it’s now possible to see how many hours you’ve spent torturing Koroks exploring the vast lands of Hyrule by checking your account profile on your Switch. Strangely, you’ll only be able to see this number on your Switch 10 days after you started playing a game — it’s a weird limitation that’s been in place for the Switch since it launched.
Here’s how to check your profile on your Switch to see how many hours you’ve played the game. (This will let you see how long you’ve played other games, too.)
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Wile E. Coyote, you have 24 hours to respond.
Broke: Torturing Koroks
Woke: Torturing Bokoblins
Bespoke: Creating absurdly complex, Rube Goldberg-ian devices for the sole purpose of ruining a Bokoblin’s day. -
Glitch hunting in Tears of the Kingdom.
Over at ArtReview, friend of The Verge Lewis Gordon explores the way glitches factor into the design of Tears of the Kingdom. When a game is built to be molded to the player’s will, how do you know what’s actually a glitch? Or, as he writes: “are the apparent tears in the fabric of this digital reality authored or accidental?”
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We’re just normal Koroks… we’re just innocent Koroks.
I have to cover my face whenever I see Koroks strapped to contraptions in Tears of the Kingdom because some people are maniacs. But I was delightfully surprised to see this machine cross my timeline. No explosions, no fires, just harmless, innocent fun.
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The Legend of Zelda: Tears of the Kingdom has become the Zelda franchise’s fastest selling game. According to Nintendo, the game sold 10 million copies worldwide in the three days after it launched on May 12th. Just to give you an idea of where that stacks among the Switch’s best games, Breath of the Wild, in its six-year lifetime, has sold almost 30 million copies, while Mario Kart 8 has sold 53 million copies.
So to recap, Tears of the Kingdom has sold a third of the copies of its predecessor and 20 percent of the bestselling Switch game of all time in just three days.
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Tears of the Kingdom has been out over a weekend, and y’all, it’s getting grim out there. While I expected players to get wild and weird with their creations and was totally delighted to see that it only took about 24 hours before the first flame-spouting phallus hit my timeline, players’ creations have taken a decidedly unexpected and concerning dark turn.
It’s about the Koroks, you see.
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“I vividly remember the sparkle in this person’s eyes.”
There’s a lot to dig into in this interview with Legend of Zelda producer Eiji Aonuma and Tears of the Kingdom director Hidemaro Fujibayashi about the new game. But my favorite part is when Fujibayashi talks about the process of making Ganon hot, which started when he requested “a very cool, very awesome demon king.”
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a:hover]:text-black [&>a:hover]:shadow-underline-black dark:[&>a:hover]:text-gray-e9 dark:[&>a:hover]:shadow-underline-gray-63 [&>a]:shadow-underline-gray-13 dark:[&>a]:shadow-underline-gray-63″>Link receiving a portable pot from a Zonai device dispenser. a:hover]:text-gray-63 [&>a:hover]:shadow-underline-black dark:[&>a:hover]:text-gray-bd dark:[&>a:hover]:shadow-underline-gray [&>a]:shadow-underline-gray-63 dark:[&>a]:text-gray-bd dark:[&>a]:shadow-underline-gray”>Image: NintendoThe Legend of Zelda: The Breath of the Wild’s simple cooking was one of the most delightfully helpful parts of the game when it came to recovering hearts or stamina wheels, and it’s no surprise to see the mechanic return in Tears of the Kingdom. But while cooking has always been important in Nintendo’s current take on Hyrule, Tears of the Kingdom’s new portable pot technologically switches things up so significantly that it’s fair to call it one of the most powerful tools Link has ever had in his arsenal.
Despite it taking place shortly after Breath of the Wild — a story in which Link is meant, but not required, to gain a number of skills, powers, and pieces of armor that make him tougher — Tears of the Kingdom takes you back to square one, and leaves Link quite vulnerable. As the game opens, it isn’t long before Link happens upon a “new” (but seemingly aged, threadbare) toga number and a pair of strappy sandals that look very nice but offer him little in the way of defensive protection against the mechanical Zonai creatures he encounters in the sky — many of which are ready to attack on sight.
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It’s dangerous to go alone, here, read these.
Zelda’s out! As you dig into the wide and wonderful world of Hyrule, here’s a review and a handy survival guide. You’re gonna wanna read both.